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GameBurst is a short, sharp, bitesize chunk of audible bliss on the hobby of playing games on console, computer, mobile and tabletop.

Mar 8, 2012

[Roundtable] The GameBurst crew discuss the implications and context of moral decisions in video games. What information do we feel we need before we're presented with Mass Effect's crucial choices? How does the world of Fallout affect our in-game behaviour? How much do we expect the game to depict the consequences of our actions? And how do we want to see this narrative and design technique used in future?